Wednesday, November 7, 2007

5 Questions and summary Chapter 3

1. With new styles of image gathering technology like motion and performance capture and artificially intelligent models that are based more on tactile data than on vision, is this creating a greater divide between the visual artist and their design?
2. What role will actors play in the future of film where they are no longer required for a visual design after their image has been sampled?
3. Video games and interactive media seem to provide for an infinite number of opportunities for re-framing and altering perspective. In this new media environment, will there be any room for the artists unique voice to resonate in a single image? Will the ability of the artist to have a point of view diminish? What benefits/opportunities could the desire for infinite perspectival views on the part of the audience provide for the visual artist?
4. When media has moved beyond the need for replication of vision but connects to all of our perceptual devices, will there still be a use for the frame in popular cinema?
5. Are there tools associated with Zbrush that could help make digital sculpting a more tactile experience for artists who are used to working in other mediums?

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