Tuesday, November 13, 2007
I asked Anne a question and she asked it back to me. At first I was a little take aback, but since I like talking... and like talking about myself, I had no problem giving my opinion. I was just hoping all the classmates behind me didn't think I was a big dork.
Our topic is pretty big and covers a huge chunk out of art, technology, how we work as humans, where we're going in the future, etc. It was easy to get into philosophical discussions... i kind of wish it could have been more of the discussion it was almost turning into. Where we just ask the big questions. the whys and wheres and so on.
My head was full of lots of really really interesting information from the speakers, i wanted to wait a few days to process everything before i wrote about it.. but now i'm worried I waited too long. i guess i'll probably rewatch the footage from the night to refresh myself on everything, so that when we're putting together the website i can retell more accurately everything that went into the evening.
anyway... i started working on my own individual page. Basically I'm exploring one side of the discussion we had--about the 4th wall. i'll talk about my painting and interaction with the viewers as well as what Anne had to say on that and I'll bring in other examples. as i'm writing it, its starting to become about What is real? What is an illusion? that sort of thing... everything we make is a recreation.. but some things feel more real than others even though none of it is real. Anyway, that's the sort of thing I'm exploring...
I'll be posting examples of my work and hopefully images from some of the sources i'm references.
that's it for now.
Wednesday, November 7, 2007
1. With new styles of image gathering technology like motion and performance capture and artificially intelligent models that are based more on tactile data than on vision, is this creating a greater divide between the visual artist and their design?
2. What role will actors play in the future of film where they are no longer required for a visual design after their image has been sampled?
3. Video games and interactive media seem to provide for an infinite number of opportunities for re-framing and altering perspective. In this new media environment, will there be any room for the artists unique voice to resonate in a single image? Will the ability of the artist to have a point of view diminish? What benefits/opportunities could the desire for infinite perspectival views on the part of the audience provide for the visual artist?
4. When media has moved beyond the need for replication of vision but connects to all of our perceptual devices, will there still be a use for the frame in popular cinema?
5. Are there tools associated with Zbrush that could help make digital sculpting a more tactile experience for artists who are used to working in other mediums?
2. Virtual window works only for visions? Could it work with other senses?
3. I think artists has to make frames in any way because of limited space. Is it possible to make frameless artworks?
4. Zblush- what is the difference of required skill or knowledge to be applied between Zblush and other 3D program?
5. Zblush- What is the goal? How it could be better in the future? Applying more actual sculpture feeling?
Tuesday, November 6, 2007
This chapter is about Alberti’s frame and concept about perspective view and a window as a frame. She explain the elements such as the frame, point of view, the subject to be painted, and the viewer.
Alberti regards the picture as an "open window". He demonstrates his attraction to the illustrative powers of metaphor to enrich his abstract reduction of the phenomenal world of vision to the mathematics of point, line, and surface.
Alberti also supplies us with a Renaissance root for the concept of a windowed "elsewhere", not a realism of subject matter but a separate spatial and temporal view. The spectator's experience of "gazing" through the window had its own spatial effect - and yet this new perspectival realism of representational space did not imply realism of subject matter, nor, as we will see in a moment, did it imply a temporal realism.
1. Will we ever reach a point where we move beyond the window, where we are immersed in the art--surrounded by it without a frame?
2. Since technology and ideas are evolving faster than we are evolving physically, what happens when the technology and ideas evolve beyond what we can comprehend? Is there a breaking point? What happens then?
3. A painting is static, but the viewer watching it is mobile. On screen, the images move, change--while we are static. How do each of those affect us as viewers--do we bring more in one form and take more in another?
4. What drives us to create? What is it about us as Humans that fuels this need?
5. Some works of art--paintings or films, break the fourth wall. I did this myself in my paintings in undergrad, i had the figure staring right back at the viewer, threatening them pushing them away... How does breaking the fourth wall change our interaction with the piece? If we are immersed into a work, engaged with it, does the window disappear?
6. It seems like even though technology changes and evolves and we are able to imagine and recreate things in a bigger broader way, we still tell the same sort of stories--we are still trying to understand who we are, where we came from, where we're going. What are your thoughts on this?
7. In the middle ages, religion fueled art and science, the body and real life was ignored when creating art. Now it seems the opposite is true, Science and technology influence what we do and less attention is given to religion and spirituality. Where did the switch happen? Can we ever have both? science and spirituality merging? They are interconnected, yet always seen as separate. Do you see this changing?
To me, multiple windows means concurrency — things or events happen at the same time. For example, programs in different windows of the computer are running at the same time. The scenes in the split screens of a movie are happening simultaneously. It’s up to the receiver to decide whether receiving all information together or pick the one with high priority to him. Because of these multi-screens and multi-windows, people are busy receiving and processing the multi-channels information every day. It is a challenge to stay clear and keep own vision.
Luckily, windows in computer are still FRAMED within the monitor so far. The time of frameless has not come yet.
Camera obscuras were used for things like astronomy and architecture, but not just science--they were good for parlor entertainment as well. Some painters used them for getting very accurate perspective, but it doesn't seem that lots of painters did this.
The camera obscura is both a perspective device (for the painters) and projection device--and the projection shows moving images, not still ones, which makes it all the more interesting. Perspective was in fact invented as a graphic technique two centuries before the camera obscura, so it's not as important to perspective as some say.
After all this info on the camera obscura, she writes some more about people's interpretation of its history in relation to painting and photographs. Essentially, photographs are more related to the camera obscura than painting. The part I found really interesting next was about spectators in relation to the camera obscura and virtual windows in general. Most people idealized the spectator's total detachment from the image: being able to watch something without being affected personally by it. These are the "apparatus" theorists. Others, the "surture" theorists talked about cinema's ability to bring the spectator into the image with continuity editing that brings them all around subjects in the frame.
Basically, the chapter is about the history, potential uses and effects of thr camera obscura, the original Virtual window. If you have any more specific questions about the chapter or any points, but send me an email.
1. Virtual Window - The camera obscura and TV allow us to be completely detached observers, unaffected by what we see. What happens when the image is interactive, as with the internet, games, webcams and menus. How new is this interactive virtual window, and what do you think it means for the concept in general?
2. Virtual Window - The virtual window is becoming increasingly live, with TV and internet news. We can see things happening thousands of miles away as they happen. Though the image is a virtual recreation, the events are real and happening as we watch, so does this mean the window is not so virtual after all?
3. Virtual Window - What do you think about all the news forms the virtual window can take? They may not be windows at all, but eye-phones or dome projections.
4. Ryan - you use a digital tool to make art. Do you ever have a moment of nostalgia and work with real clay, or do it on a regular basis?
5. Ryan - do you ever animate any of your digital sculptures, or make models for people in animation?
Monday, November 5, 2007
2. To Anne: which was you favorite subject when you wrote the book? Painting, architecture, film/TV or computer windows?
3. To Anne: Assume we have a dummy person who does not know much about the western civilization, how can you help him to apply your theory to his daily work/life?
4. To Ryan: what quality is most import to a Zbrush modeler? Patience, good eyes, Artistic background, sculpture skills, software skills…
5. To Ryan: what do you like to model most? Human, animal or digital sets...
I just found most of questions are multiple choices :)
The screen moves while the viewer is still, fixed in a seat in a theater. Whereas the old Window, the viewer is free to move around and look at the painting, which stays the same.
She also talked a lot about "virtual mobility." That within a screen, shots change which means the perspective and vantage point are constantly changing. The viewer is the camera and moves with each shot. We are close , we are far, we are above, etc. Within those shots are also movement--characters, objects are constantly moving in and out of the frame. We are constantly be taken out of and then stitched back into the film.
She also talked about Edison Train film--when it was first showed, it was said people panic at the site of an incoming train. But were they freaked out because they thought the train was real or because the "magic" of cinema was too much to handle--that they knew it wasn't real but it was too shocking anyway.
She gave some back history about the architecture of Theaters, how they started off as churches or pre-existing buildings that had a projecter and screen added and then how they evolved into new building where the focal point became the screen... everything in the room was made to focus the viewer toward the screen.
There were also discussion on Film vs TV screens. The TV is also a window, but how is it different than the movie experience? There's smaller, the screens were full screen instead of widescreen black and white etc. And there were TV programs instead of movies like in the theater. Its interesting how now Home theater systems are closer and closer to a movie experience--bigger screens, better quality, better sound etc. Anne didn't discuss this in her book, but I'm curious about her opinions on this. What does the improvement and sophiscation of TV mean to Film? In the past it seemed Film took it up a notch, they did color, wide screen, 5.1 surround sound, etc. Where will they take it now to bring back movie goers?
She started to discuss the Computer screen but that was mostly discussed in Chapter 5. Where the image on a computer and the interaction there is even more extreme because we have screens within screens and an interactive world. We are no longer merely observers of the Window but participants with it.
Anyway, hopefully this gives you a good overview of Chapter 4. If i think of more, I'll add it later.
Thursday, November 1, 2007
Questions for Seminar
- To Ryan—can you talk about the differences between sculpting with clay vs. sculpting digitally?
- To Ryan—I understand the benefits for sculpting digitally (cutting costs etc.) but what about some disadvantages to working digitally? What are we losing?
- Sculpture—in the traditional sense, a sculpture isn’t viewed through a window, but with digital sculpting, it’s a 3D image in a 2D window…Discuss? (what’s the question here?)
- To Anne—With the advancements in technology, how you see the relationship between the viewer and the window changing?
- There has always been a line between what is Fine Art and what is commercial/graphic art etc. Where do you see that line? What defines Fine Art?
"This book refers to lots of the works from famous artists or philosophers in western history. To understand this book is a big challenge to me. What are the target readers in your mind when you wrote this? (Philosopher, artist or designers?)
Assume we have a dummy person who does not know much about the western civilization, how can you help him to apply your theory to his daily work/life?"The web site of virtual window is more intuitive and cool